What to Read After... Mr Gum 19/08/19
Publisher: Bloomsbury Children's Books
Set in post-apocalyptic ‘Ingland’ after numerous nuclear disasters have left the landscape plagued by lethal torrents of acid rain, ‘The Maze’ offers the only respite from the horrors of the outside world.
A virtual reality game designed by computer genius Daed, it allows its users to physically become their avatars. Daed’s son Rick is a Game Runner, an expert in running ‘The Maze’ and checking for glitches within the system.
As Rick begins to unearth the corruption of ‘The Complex’ he realises that his need for freedom far outweighs his desire to remain at Crater HQ, and he is forced to consider facing the harsh realities of the ‘Undone’.
Collins’ fourth teen novel is dark, intense and disturbingly prophetic.