The Blackhope Enigma
Sunni and her school mate Blaise are both fascinated by the same sixteenth century painting: The Mariner's Return to Arcadia by Fausto Corvo.
The mysterious painting hangs in the Mariner’s Chamber in the Blackhope Tower and Sunni and Blaise visit it as part of a school project they are both producing on Corvo.
When Sunni’s annoying step-brother Dean unwittingly utters a password which unlocks a passage into the painting, the three are transported to Arcadia and together need to draw on all their resources to find a way out of this dangerous and exciting land.
Although Fausto Corvo is a fictional artist, the world he created in his painting is vividly brought to life in this action-packed novel, which should appeal most to nine- to twelve-year-olds.